#version 330 core
// vim: set filetype=cpp :vim

uniform mat4 mView;

uniform ivec3 p0int;
uniform float s;
layout(location=0) in vec3 pos;

void main(void) {
	vec4 postemp =vec4(pos.xy*s,-1.0, 1.0);
	gl_Position=vec4(pos.x*0.95,postemp.y,-1,1);
} 

